Call of Duty: Black Ops 2 | Karma
I was responsible for modeling and texturing  the vista models of the Karma floating hotel. 

Level Design and Detail done by Jason Schoonover and John Delgado

I was responsible for modeling and texturing the vista models of the Karma floating hotel.

Level Design and Detail done by Jason Schoonover and John Delgado

I was responsible for the star field effect, 'Solar' marque, club props & geometric floor pattern. 

Level Design and Detail done by Kevin Worrel and John Delgado

I was responsible for the star field effect, 'Solar' marque, club props & geometric floor pattern.

Level Design and Detail done by Kevin Worrel and John Delgado

I was responsible for the star field effect,  globe and galaxy effects, club props and columns. 

Level Design and Detail done by Kevin Worrel and John Delgado

I was responsible for the star field effect, globe and galaxy effects, club props and columns.

Level Design and Detail done by Kevin Worrel and John Delgado

I was responsible for the star field effect, club props and geometric floor pattern. 

Level Design and Detail done by Kevin Worrel and John Delgado

I was responsible for the star field effect, club props and geometric floor pattern.

Level Design and Detail done by Kevin Worrel and John Delgado

I was responsible for modeling and texturing the security stations, doors, wall and floor materials.

Level Design and Detail done by Jason Schoonover and John Delgado

I was responsible for modeling and texturing the security stations, doors, wall and floor materials.

Level Design and Detail done by Jason Schoonover and John Delgado

I was fortunate to work on the single player mission, Karma, for Call of Duty: Black Ops II as a Jr Environment Artist. I worked on this map with a fantastic team of other artists and designers, without whom none of this would have been possible.

I was responsible for the modeling and texturing of several of the props an effects used throughout the mission.

Level Design and Detail completed by Kevin Worrel, John Delgado, and Jason Schoonover

Not for download or distribution without prior written approval from Activision.