I was responsible for the modeling, high poly, baking, and texturing of the Double Tap 2.0 perk machine used in the Call of Duty: Black Ops 3 Zombies Mode.
Special thanks to Jesse Moody. He created the original asset that was used in Call of Duty: Black Ops 2. I was tasked to remaster this asset for the 'next-gen' consoles at the time.